STRATEGY · TRADE · BUILD
Catan
Settle a 19-hex island, gather resources, trade, and race to 10 points. Unofficial fan-made game.
MAINFRAME
Services, system resources, security and storage.
PRIVATE MULTIPLAYER
Start a room, share the invite, play together.
STRATEGY · TRADE · BUILD
Settle a 19-hex island, gather resources, trade, and race to 10 points. Unofficial fan-made game.
SOCIAL DEDUCTION · SWEDISH ESPIONAGE
One spy, one hidden location, eight minutes to expose a cover story—or escape.
COOPERATIVE · FIREWORKS
See everyone else's cards, but not your own. Give clues and build five fireworks together.
BLUFFING · PIRATE GOTHENBURG
Hide your dice, raise the bid, then call a bluff at the harbor table.
Set up. Place two outposts and roads in snake order. Your second outpost gives starting resources.
Produce. Roll two dice. Matching tiles produce resources for adjacent outposts and citadels. A seven triggers the storm and discards.
Build and trade. Spend resources on roads, outposts, citadels and development cards. Trade with friends, or use the bank at 4:1. A harbor outpost improves that rate to 3:1 or a matching 2:1.
Win. Be first to 10 points. Outposts score 1, citadels 2, and special achievements add points. Two-player games and the three-minute turn timer are house rules.
Everyone except one spy sees a secret location and cover role. Ask questions aloud, accuse and vote unanimously, or—if you are the spy—guess the venue. Time expiry starts a final vote.
A cooperative fireworks show. See everyone else's hand but not yours. Give complete color or number clues, play cards in order from 1 to 5, or discard to recover clue tokens. Three misfires end the game.
Press Roll to shake your own dice. Bid a higher quantity, or the same quantity with a higher face. Call Liar! to reveal all dice; the loser drops one die. No wilds.